Hogwarts Legacy – The Novice Guide on How to Optimize Your Game

How to Optimize Hogwarts Legacy

Note: Credit goes to IceSquidd

Sup guys, how ya doin?

Yall know, game is stuttering a little bit sometimes, specially if you didn’t take a time to check the menu, so i decided to make this post to help some people on how to choose their graphics options:

Ray Tracing

Don’t ever bother activating RT if you don’t have an RTX series 4.

Initial Settings

So, if you got a VGA lower than RTX 2060 and is playing on 1080p (or more) i would suggest putting everything on LOW, and then start to do some minor changes.

Some options have very low impact on quality, so i suggest putting then on low as you won’t see that much difference on your gameplay, but probably will help on you getting some fps gain, such as:

  • Quality of Fog;
  • Quality of Sky;
  • Quality of Foliage (huge difference only outside of the castle);
  • Motion Blur;
  • Depth of Field:
  • Chromatic Aberration;
  • Film Grain;

The rest of the options will have a good difference on FPS but will also impact a lot on the quality of image, specially quality of effects, texture, materials and shadow. I didn’t that much time to test everything, but i think the quality of effects is the one the impacts the most (cause the game has some many spells and everything going on).

Also, quality of post-process is kinda of a mystery, on LOW it’s VERY WEIRD, the ambient occlusion will instatly become ♥, but medium is OK. At last, you can change quality of depth at your will.

Nvidia Reflex

This is a tricky one, the ideia of Reflex is to lower the system latency (i.e INPUT LAG), which comes from the many hoops the signal has to jump through from the moment you click on the best gaming mouse to the point it’s registered on-screen, causing a delay. Nvidia says that there are nine points of end-to-end latency, primarily concerning the mouse itself, the time it takes for your PC to process the task, and how fast the monitor can display the input.

It is told by Nvidia that REFLEX is a software solution that bypasses the render queue and enhances communication between the CPU and GPU,and thus a lower system latency means visuals are processed faster and you’ll be able to see the images sooner. That’s why some players say that Reflex on or on + boost is good for people with a slow CPU, or atleast slower than the GPU (you can read that even on the COD MW2 / WARZONE 2.0 menu, so, it’s said that:

  • When your cpu is faster than your GPU –>nvidia low latency on
  • When yorur gpu is faster than your CPU –>nvidia low latency on+boost

(If you want to know which is faster you need to search in the internet for your CPU time and GPU time)

The Trick is that new technologies, such as the Reflex and Ray Tracing, always tend to be very inconsistent. Personally, my CPU has a better time than my GPU, but in Hogwart’s Legacy if i activate the reflex the game starts to sttuter a lot more, the same with on+boost, dunno why.

Most of the time, sttutering is caused by bad optimization of the game itself and/or slow CPU’s that can’t keep with all the information they need to send to the GPU. So the GPU will kinda ‘wait’ for the new information to come and meanwhile what you feel is a -20 to -30 FPS, if this sympton starts to become chronic, happening everytime and in a lot of different games, it’s because your system is bottlenecking.

(Remember, open world games such as Hogwart’s Legacy will demand a lot from the CPU, cause there’s a lot of information going on).

Nvidia DLSS

This is good one, this technology can promote a lot of fps gains, but at an considerable cost of quality. DLSS is only ever needed if you want and/or need more fps. The ideia behind DLSS is simple, Nvidia created it to compensate the loss of FPS aggravated by RT.

But, in the end, DLSS will make the quality of image very bad, because of the “fake” pixels, that makes the game blurry and way less sharpened, so i would only suggest using it on BALANCED. If you think that losing the quality of image for more fps is an ok trade, use it on perfomance or on ultra perfomance. You can also use the sharpening tool in to menu to try to find a good balance for your taste.

I’m not familiar with the other options of upscaling (FSR 2, XeSS, FSR 1.0, NIS), so i can’t tell. But based on this video on the following videos, the best ones are FSR2 or XeSS.

Anti-Aliasing

Didn’t test that much, currently on DLAA. What can i say is that AA options are very stable and consisent, but TLAA low will make the image very blurry and also make the colours look like faded/dingy.

Other Stuff

Last but not least, always play Fullscreen, on your native resolution and go to the properties of the game on Steam Library and deactivate steam overlay (or steam ingame, idk).

Helena Stamatina
About Helena Stamatina 3204 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

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