Lethal Company – Ultimate Team Roles Guide

A guide on how to establish team roles to be more efficient on the moons.

Definitive Guide to Team Roles


This guide does not apply to the first week as the only gear you will have is either 4 flashlights or 2 lights and 2 walkies.

I will be using experimentation as the example for all situations.

Mission Control/Radar Guy/Laziest Employee (Most Useful)

This one is pretty self explanatory, one person stays on the ship with a walkie-talkie, relaying information such as directions, creature locations, loot locations, and general team leadership, you can also tell the time at any given moment by walking outside the ship’s cabin.


  • Walkie-Talkie: Communicate with the Comms Officer (more on that later).
  • Radar-Booster: A small beacon you can activate and place anywhere on the map, it can be seen just like a player on the radar screen, and typing ping [Booster name] in the terminal will play a noise, on experimentation, I like to put it on the small Hill to the left of the ship to lure dogs if they show up.
  • Teleporter: You can teleport your fellow crewmates back to the ship if they’re in danger or dead, this prevents large taxes on your funds as recovering the bodies reduces it to nothing, keep in mind that they WILL drop all of their gear and items (please get their permission or make sure they are actually in danger).
  • Loud Horn: This Horn can be heard from anywhere in the map, you can assign it a meaning for your crewmates such as “Return to Ship post-haste!” however, this would really only apply if you dont have walkies (or the comms officer is dead).

Terminal: you can open and close automated doors from the ship by typing the code found on the door and/or map screen, the same goes for mines and turrets, however these are temporary.


Try to analyze and memorize enemy movement patterns and blip sizes so you can accurately relay to your team what might be just around the corner.

Only have one person (comms officer) go in with a walkie, not only to save on resources, but to keep things simple, prioritize the comms officer on the radar, and check on other crewmates if they happen to split up

You will usually be the last one alive unless you fail to be quiet when a dog shows up, so if everything goes pear shaped, you can take off and save any loot you managed to get on the ship.

If someone has a long name, or it doesn’t roll off the tongue well, try to Abbreviate their name as simply as possible, make sure they know what you’ll be calling them.

Notes: I once had a guy with an AI voice changer sound like Mission Control from DRG, he was very skilled with instructions.

The Communications Officer

The Communications Officer is a role that goes hand in hand with Mission Control, you must relay instructions to your team from the ship to make sure everyone is well informed of the environment


  • Walkie-Talkie.
  • Flashlight (of either grade).
  • Zap-Gun (Optional): The Zap Gun is a mid game tool that allows you to stun a creature for 30-60 seconds, all you have to do is scan for a creature, the gun will zap them, and you just have to keep the gun steady while it does its work.
  • Radar-Booster.


Don’t constantly talk on the walkie, when you’re instructed, just do what Mission Control says and they will see you do it, This way, you don’t have to constantly say that you’ve done what they said, so you can carry things and move more efficiently.

Be the bridge between the ship and the ground crew, relay what mission control says to you, and what the crew says to mission control, when everybody is well informed, its harder to be killed.

You can place the radar booster in the entrance area, or at a forking path to make sure you don’t get lost, ask Mission control to ping it and you will hear a garbled “hello”.

You can Zap Enemies while the Weapons Expert kills them with the shovel.

Forest Giants are scared away by the Zap Gun.

The Weapons Expert

The “Bravest” Member of the team, they protect the rest of the ground crew(unless its them that dies first).


  • Shovel (Lightest)
  • Stop-Sign
  • Yield-Sign (Heaviest): The Melee weapons all function the same, you hit a creature enough times and it dies.
  • Flashlight


You can Jump on railings to avoid some creatures, you can use this to kill them easily.

Work with the Comms Expert to kill more dangerous enemies by stunlocking them.

Just because you have a weapon does not make you invincible, there have been quite a few of these guys who end up falling down a hole because they’re so caught up in running after creatures instead of avoiding them.

Notes: Whoever you end up hiring, make sure that the most unhinged/chaotic member of the group end up in this role, as they usually are not scared by simple creatures such as brackens.

The Mule

This one is pretty Self explanatory as well, You want to be the one with the most inventory space so you can carry the most items.


  • Flashlight and/or Nothing


If you have pro flashlights (which you should have if you have any of the other tools mentioned here) you can just follow someone who has one while you have an empty inventory, ripe for item collection.

Remember to leave 2 handed items just outside the main entrance or fire exit for later collection.

You are the fastest.

Notes: If you are not in this role, give your small items to the mule.

Team Tips


When going after a hive, you want to assign someone as bait, no matter who is doing what, everyone needs to store their gear just in case they die. when luring the bees away from their hive, try to stay close to them, if you run to far, they will just go back towards whoever grabbed the hive, possibly leaving the hive too close to, or on the ship, which will require a second possible sacrifice to move it away so you can take off.

Always confirm with your team before straight up grabbing a hive!

  • Recovering Bodies removes the tax when you take off.
  • The most common use of the loud horn is to warn of Giants near the Ship.
  • Purchasing extra suits can help with determining who is who.
  • You can hit a snare flea off of someone’s face.
  • Walking outside the cabin while landing can help you locate facilities faster.
  • Try to scan any creature you see, even if its about to kill you, the host would appreciate it.
  • Use your Scanner in dark rooms or places with shelves to more easily spot loot.
Jan Bonkoski
About Jan Bonkoski 823 Articles
A lifelong gamer Jan Bakowski, also known as Lazy Dice, was always interested in gaming and writing. He lives in Poland (Wrocław). His passion for games began with The Legend of Zelda: Ocarina of Time on the Nintendo 64 back in 1998. Proud owner of Steam Deck, which has become his primary gaming platform. He’s been making guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job.

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