Mount & Blade II: Bannerlord – Companion Stats

Guide for companion skills.

Intro

This can be found in game at:
Encyclopedia (N) –> Heroes –> Occupation, Wanderer –> List of all companions with skills

Note: The encyclopedia is bugged with wanderer locations. Currently you must do it the warband way by just going between towns and manually searching for companions.

Skills are as follows:

VIG One Handed / Two Handed/Polearm
CTR Bow / XBow / Thrown
END Riding / Athletics / Smithing
CNG Scout / Tactics / Roguery
SOC Charm / Leadership / Trade
INT Steward / Medicine / Engineering

Note: It seems that the base character attributes (VIG CTR etc) are randomized for wanderers after some testing. There is currently no way to accurately predict what a companions attributes will be when you hire them. This guide is currently just for a general outline on their actual skills. I will be updating it as time goes by.

Engineers

Going to be good at Sieges and construction. Recommend having one in your party.

The Knowing (Closefisted, Merciful)
VIG 60 60 60
CTR 50 40 40
END 40 40 0
Charm 10
Engineering 80

Healers

Increases healing rate and decreases chance of a kill upon troops falling in combat. Good to always have one in your party to save on recruitment costs and time.

The Healer and Willowbark (merciful, calculating)
Vig 60 60 60
Ctr 50 40 40
End 40 40 0
Scouting 40 The healer / 20 Willowbark
Medicine 60

Scouts

Increases party speed, Line of sight, and adds footprints to the overworld map. Recommend having in your party.

Of the Wastes
Vig 180 180 180
Ctr 150 120 120
End 120 120
Scouting 140

Frostbeard (daring, merciful, generous)
Vig 90 40 60
Ctr 135 60 60
End 60 80 0
Scouting 80

The Fish
The Alone
 (Honest, Daring, Cruel)
Vig 90 90 90
Ctr 75 60 60
End 60 60 0
Scouting 60

Caravaneers and Stewards

These companions are good for leading Caravans but not too much else. The steward skill can make them good Governors but I think it is a waste of a companion slot to use them for anything other than Caravan leading.

The Swift (Merciful, Daring, Generous)
VIG 150 150 150
CTR 125 100 100
END 100 100 0
CNG 0 0 100
Charm 10
Trade 80
Steward 80

Generic Warriors

Generic warriors:

The Swordsman (Honest/Daring/Cruel)
VIG 270 270 270
CTR 225 180 180
END 180 180 180
Charm 10

The Shieldmaiden (Honest, Daring, Cruel)
The Red (Cruel, Daring, Generous)
Coalbiter (Cruel, Daring, Generous)
Vig: 150 200 140
Ctr: 100 80 100
End: 100 100 0

The Wanderer 
Vig: 150 150 170
Ctr: 115 100 100
End: 100 90 0

The Barrelchested (Generous, Honest)
VIG: 120 170 100
CTR: 80 60 80
END: 80 80 0
Charm: 10

Breakskull (daring, cruel)
Vig: 120 170 110
Ctr: 80 60 80
End: 80 80 0

The Wronged (honest), two versions of this surname
Good version:
Vig 120 120 120
Ctr 100 80 80
End 80 80 0

Bad version:
Vig 90 90 90
Ctr 65 110 0
End 0 0 0

Tacticians

Tacticians do good at auto resolve battles as well as giving bonuses to troop morale, and debuffs to enemy morale. Personally I see no use for them other than party leaders. You really shouldn’t grab these guys up unless you really want a specific companion to lead another army in your empire. Offspring and spouses will be better suited for this.

The Golden
The Falcon (Daring, Generous)
Vig 180 180 180
Ctr 150 120 120
End 120 120 0
Tactics 100
Charm 10

The Silent
Vig 150 160 170
Ctr 95 70 90
End 150 90 0
Tactics 60

The Outcast (Generous, Devious)
VIG 120 80 100
CTR 130 70 80
END 120 80 0
Tactics 60

The Lucky (Generous, Daring)
Vig 90 90 90
Ctr 75 60 60
End 60 60 0
Tactician 60

The Grizzled (Honest, Merciful)
Vig 150 150 150
Ctr 115 150 90
End 80 90 0
Tactics 30
Charm 10

Bloodaxe (Honest, Calculating)
Vig 90 90 90
Ctr 75 60 60
End 60 60 0
Tactics 30

Rogues

The dishonorable bandits. These guys really don’t have much use in a party because their skills are all party leader buffs. Keep an eye on your pockets around these guys.

The Prince
Vig: 150 150 150
Ctr: 125 100 100
End: 100 100 100
Roguery: 140
Charm: 10

Horsethief Generous/Daring
Vig: 180 180 180
Ctr: 150 120 120
End: 120 120 120

The Black Generous/Daring
Vig: 120 120 120
Ctr: 90 130 70
End: 60 70 0
Roguery: 40

Might have been buffed to:
VIG: 180 180 180
CTR: 150 120 120
END: 120 120 0
CNG: 80 0 120
SOC: 10 0 0
Otherwise this is another variant of the surname

The Shark (Cruel, Devious, Closefisted)
VIG: 120 100 100
CTR: 100 60 110
END: 80 110 0
CNG: 0 0 60
SOC: 10 0 0

LongknifeAccursed 
Vig: 90 90 90
Ctr: 75 60 60
End: 60 60 0
Roguery: 60

The Robber Generous/devious/merciful
Vig: 90 70 70
Ctr: 75 0 90
End: 60 90 0
Roguery: 60

Smiths and Crafters

These guys are going to be your power smithing grinders. If you need some smithing done and your skill is not high enough use one of these guys to get it done. Most likely not too useful for most people considering how situational their skill is but feel free to take them if you want them.

The Smith (Generous, Merciful)
VIG: 90 140 80
CTR: 55 0 60
END: 60 60 0
Smithing: 60

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Written by: OdinTheGreat



2 Comments

  1. I wanna request that you add levels. Since leveling them up is the only real way to customize them, if one has a terribly low level it also becomes a lot more valuable in terms of retraining to be for example your engineer, quest companion or even separate party leader. Also you can waste less focus points on similar skills ( 10 focus points spread over 3 melee skills = 5 I could have used elsewhere, 6 for ranged)

    The good Wronged I got for example is lvl 15 (and a 75% to next level) on recruitment.
    The Robber lvl 13 (and 75%) **Had 12 free focus points
    Bloodaxe lvl 13 (35%)
    The Wanderer lvl 18 (15%)
    The Shieldmaiden lvl 18 (5%)
    The Lucky 13 (85%)
    Willowbark 10 (95%)
    The Fish 13 (95%)

    Also a note on the suggested companions… The scout perks are at low levels, but the rogue also has a scout perk and at a much higher skill requirement. So I suggest hiring a rogue and respecializing him as a scout (he already has good cng and a few free focus points) as it is easier to teach a companion scouting than roguery

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