Starfield – Solution for Some of The Crashes and Performance Issues

Trying to help community that have performance issues and crashes in Starfield.

The Solution

Please note that this works for me and might not work for you and i would be happy if this actually helps you. Also would be cool if some of you guys test it out on your rigs too.

Lets get straight to what I have done:

  • Go to your Starfield folder and find your settings file which will be called Low.ini (or High.ini, Medium.ini, High.ini, Ultra.ini or whichever you will use)
  • Make a copy of this file and name it something like LowOLD.ini
  • There is a section in this file called [Shadows] which should look like this:
[Shadows]
fShadowCascadeSplitDistance0=6.0
fShadowCascadeSplitDistance1=12.0
fShadowCascadeSplitDistance2=50.0
fShadowCascadeSplitDistance3=400.0
uTerrainShadowMapSize=256
uShadowMapCount4096=0
uShadowMapCount2048=0
uShadowMapCount1024=16
uShadowMapCount512=44
uShadowMapCount256=128
uShadowMapCount128=128
uDirectionalLightShadowMapResolution=1024
uFocusShadowResolution=1024
uShadowFilteringQuality=0
uShadowFilteringTransparencies=0
bContactShadowsEnabled=0
uTotalDynamicShadowMapRenderCount=12
uAdditionalDynamicOnlyLightsBudget=0
  • Edit this section so it would look like this:
[Shadows]
fShadowCascadeSplitDistance0=6.0
fShadowCascadeSplitDistance1=12.0
fShadowCascadeSplitDistance2=50.0
fShadowCascadeSplitDistance3=400.0
uTerrainShadowMapSize=256
uShadowMapCount4096=0
uShadowMapCount2048=0
uShadowMapCount1024=0
uShadowMapCount512=0
uShadowMapCount256=0
uShadowMapCount128=1
uDirectionalLightShadowMapResolution=1024
uFocusShadowResolution=1024
uShadowFilteringQuality=0
uShadowFilteringTransparencies=0
bContactShadowsEnabled=0
uTotalDynamicShadowMapRenderCount=12
uAdditionalDynamicOnlyLightsBudget=0
  • Save this file as Low.ini
  • Set your setting in game to Low profile or whichever *.ini configuration you just edited and give it a go.

Hope it helps!


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