
Trying to help community that have performance issues and crashes in Starfield.
The Solution
Please note that this works for me and might not work for you and i would be happy if this actually helps you. Also would be cool if some of you guys test it out on your rigs too.
Lets get straight to what I have done:
- Go to your Starfield folder and find your settings file which will be called Low.ini (or High.ini, Medium.ini, High.ini, Ultra.ini or whichever you will use)
- Make a copy of this file and name it something like LowOLD.ini
- There is a section in this file called [Shadows] which should look like this:
[Shadows]
fShadowCascadeSplitDistance0=6.0
fShadowCascadeSplitDistance1=12.0
fShadowCascadeSplitDistance2=50.0
fShadowCascadeSplitDistance3=400.0
uTerrainShadowMapSize=256
uShadowMapCount4096=0
uShadowMapCount2048=0
uShadowMapCount1024=16
uShadowMapCount512=44
uShadowMapCount256=128
uShadowMapCount128=128
uDirectionalLightShadowMapResolution=1024
uFocusShadowResolution=1024
uShadowFilteringQuality=0
uShadowFilteringTransparencies=0
bContactShadowsEnabled=0
uTotalDynamicShadowMapRenderCount=12
uAdditionalDynamicOnlyLightsBudget=0
- Edit this section so it would look like this:
[Shadows]
fShadowCascadeSplitDistance0=6.0
fShadowCascadeSplitDistance1=12.0
fShadowCascadeSplitDistance2=50.0
fShadowCascadeSplitDistance3=400.0
uTerrainShadowMapSize=256
uShadowMapCount4096=0
uShadowMapCount2048=0
uShadowMapCount1024=0
uShadowMapCount512=0
uShadowMapCount256=0
uShadowMapCount128=1
uDirectionalLightShadowMapResolution=1024
uFocusShadowResolution=1024
uShadowFilteringQuality=0
uShadowFilteringTransparencies=0
bContactShadowsEnabled=0
uTotalDynamicShadowMapRenderCount=12
uAdditionalDynamicOnlyLightsBudget=0
- Save this file as Low.ini
- Set your setting in game to Low profile or whichever *.ini configuration you just edited and give it a go.
Hope it helps!
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